Press "Enter" to skip to content

Tag: serious games

Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds . Preprint Now Online

Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…

COVID-19 and Digital Transformation . Preprint online!

Our article “COVID-19 and Digital Transformation | Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps” is now available…

“Wayfinding in Museums” using 3D Virtual Reality Settings is now available at IEEE Xplore

Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…

Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020

Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…

Upcoming IEEE CoG 2020 submission opportunities | Call for Papers on Serious Games Technology

Please consider contributing to this year’s IEEE Conference on Games’ track on Serious Games Technology Full Technical Papers – until March 23rd and Short, competition,…

“We can create a better world” | Farzam Kharvari talks to Wolfgang Höhl at worldarchitecture.org

We can create a better world | Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of…

%d bloggers like this: