Tag Archives: 3d simulation

Interdisciplinary Integration | Transportation and Applied Interactive Technologies

Interdisciplinary Integration – Transportation and Applied Interactive Technologies

This contribution focusses on intersectoral and smart crosslinking in developing interactive software applications for transportation. Therefore the “APITs networking matrix” was designed. This matrix enables for strategic planning, advantageous cross-industry synergies and technological advantages in applied software development.

Höhl, Wolfgang (2017): Interdisziplinäre Vernetzung, offene partizipative Systeme und Content Syndication – Synergien angewandter interaktiver Technologien im Verkehr.

in: Boehnke, Niels (2017): Verkehr und Applied Interactive Technologies, Stiftung Digitale Spielekultur, Berlin

Virtual Reality Workshops | 3D-Stadtmodelle . Universitätsclub Bonn

Virtual Reality Workshops | Works in Progress . 2017-11-22
at Workshop 3D-Stadtmodelle | Objects in Space . Universitätsclub Bonn


Virtual Reality GIF by Oculus . via GIPHY

Presented by the commission “3D-Stadtmodelle” of the “Deutsche Gesellschaft für Kartographie und Geomatik e. V. – DGfK” and the “Deutsche Gesellschaft für Photogrammetrie, Fernerkundung und Geoinformation e. V. – DGPF”.

Basic 3D Cityscapes for VR Environments | Open Source Workflow

Three steps to generate basic 3D cityscapes for Virtual Reality environments in an exclusively Open Source workflow

Open OpenStreetMap
select area and
export area to OSM file.

Download and install OSM2World
open referring OSM file using OSM2World
and save OSM file as OBJ file.

Import OBJ file into a 3D application
of your choice (Blender, Cinema 4D,
3DS MAX, Maya, Rhinoceros, etc.).

Augmented Reality for Architecture and City Planning

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Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29

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BioFeedback in Games . Open Games Workshop at TUM

20160404_125711BioFeedback in Games . Workshop at Munich University of Technology . Department of Informatics | Games Engineering

Featuring Dr. Peter Zeile and Daniel Broschart from CPE | Computergestützte Planungs- und Entwurfsmethoden . Prof. Dr. Bernd Streich . Kaiserslautern University of Technology.