Tag Archives: Games

Interdisciplinary Integration | Transportation and Applied Interactive Technologies

Interdisciplinary Integration – Transportation and Applied Interactive Technologies

This contribution focusses on intersectoral and smart crosslinking in developing interactive software applications for transportation. Therefore the “APITs networking matrix” was designed. This matrix enables for strategic planning, advantageous cross-industry synergies and technological advantages in applied software development.

Höhl, Wolfgang (2017): Interdisziplinäre Vernetzung, offene partizipative Systeme und Content Syndication – Synergien angewandter interaktiver Technologien im Verkehr.

in: Boehnke, Niels (2017): Verkehr und Applied Interactive Technologies, Stiftung Digitale Spielekultur, Berlin

“e-transform” | A Serious Game About the German Energy Transition

“e-transform” – A Serious Game About the German Energy Transition

Paper Presentation by Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke
at ECGBL 2017 | 11th European Conference on Games Based Learning, 5 – 6 October 2017 | FH JOANNEUM | Graz, Austria.

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Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment

Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment

Poster presentation of Benedikt Reschberger and Wolfgang Höhl at SAP 2017 – ACM Symposium on Applied Perception, 16-17 September 2017 | Brandenburg University of Technology in Cottbus, Germany

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ECGBL | 11th European Conference on Games Based Learning


ECGBL 2017 | 11th European Conference on Games Based Learning . 5 – 6 October 2017 | Graz, Austria.

Paper Presentation with Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke: “A Process full of Challenges – A Serious Game About the German Energy Transition”

 

Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller


Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon

Watch our video on YouTube

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Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift

Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift
by Moritz Schöpf and Marcel Bruckner

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.
Watch our video on YouTube