Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…
Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…
Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
We are pleased to let you know, that our IEEE CoG 2020 talkis now publicly available on ieee-cog.org/2020/program Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker…
Please consider contributing to this year’s IEEE Conference on Games’ track on Serious Games Technology Full Technical Papers – until March 23rd and Short, competition,…
By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year’s IEEE Conference on Games (CoG) track on Serious…
New research in progress! – Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic…
Unreal Engine Build Event: München 2019 for Automotive by Epic Games