Tag Archives: texturing

BioFeedback in Games . Open Games Workshop at TUM

20160404_125711BioFeedback in Games . Workshop at Munich University of Technology . Department of Informatics | Games Engineering

Featuring Dr. Peter Zeile and Daniel Broschart from CPE | Computergestützte Planungs- und Entwurfsmethoden . Prof. Dr. Bernd Streich . Kaiserslautern University of Technology.

A Winter Story . CG Animation by Matthias Nefzger (2015)

09 08 A Winter Story . by Matthias Nefzger (2015)

Modelling, Texturing and Animation with Blender 2.72b, Rendering: Blender 2.71 and Blender Cycles (1280 x 720, 80 Samples), Compositing with Adobe Premiere Pro,
Sounds: freesound.org.

0302This project was created in the course of the lecture “Practical Course 3D Modeling with Blender” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität München | Media Informatics Groups . Winter term 2014/2015