What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world. Presentation at…
What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world. Presentation at…
Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…
Our article “COVID-19 and Digital Transformation | Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps” is now available…
Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
IEEE CoG 2020’s tentative program is now online at https://ieee-cog.org/2020/program
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…
Please consider contributing to this year’s IEEE Conference on Games’ track on Serious Games Technology Full Technical Papers – until March 23rd and Short, competition,…